<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3209661521575923261.comments</id><updated>2011-12-14T06:03:23.805Z</updated><category term='WOW'/><category term='skate 2'/><category term='team ico'/><category term='movies'/><category term='rumble'/><category term='playstation 3'/><category term='iron man'/><category term='activision'/><category term='editorial'/><category term='killzone 2'/><category term='wipeout HD'/><category term='strategy'/><category term='Little Big Planet'/><category term='legend of zelda'/><category term='trolleydude'/><category term='E3'/><category term='rock band'/><category term='shadow of the colossus'/><category term='freedom'/><category term='psxextreme'/><category term='home'/><category term='denix dyack'/><category term='boro-toro'/><category term='Indie'/><category term='dare protoplay'/><category term='girls'/><category term='JRPG'/><category term='codemasters'/><category term='Execution'/><category term='nintendo'/><category term='portal'/><category term='PC'/><category term='MMO'/><category term='gears of war'/><category term='xbox'/><category term='review'/><category term='News'/><category term='team fortress 2'/><category term='half life'/><category term='story'/><category term='house of the dead: overkill'/><category term='drama'/><category term='gabe newell'/><category term='one console future'/><category term='reviews'/><category term='ps3'/><category term='halo'/><category term='Golden Sun'/><category term='penis'/><category term='FES'/><category term='the force unleashed'/><category term='ea'/><category term='persona 3'/><category term='rb6v2'/><category term='GRID'/><category term='infamous'/><category term='british gaming'/><category term='frequency'/><category term='ps2'/><category term='preview'/><category term='playstation2'/><category term='girlfriends'/><category term='rythm games'/><category term='Japan'/><category term='Tomb Raider  Underworld'/><category term='dope hardware'/><category term='nationalism'/><category term='little king&apos;s story'/><category term='SwapGame'/><category term='space'/><category term='mercenaries 2: world in flames'/><category term='Fanboy Twats'/><category term='Impressions'/><category term='Guitar Hero'/><category term='bioshock'/><category term='xbox live'/><category term='BAFTA'/><category term='resistance 2'/><category term='multiplayer'/><category term='World of Warcraft'/><category term='PSP'/><category term='X3'/><category term='sony'/><category term='game collecting'/><category term='dlc'/><category term='advertising'/><category term='collection'/><category term='dead space'/><category term='r2'/><category term='gaming trends'/><category term='length'/><category term='dare to be digital'/><category term='Harmonix'/><category term='star wars'/><category term='prince of persia'/><category term='hotd'/><category term='LBP'/><category term='mgs'/><category term='grand theft auto'/><category term='handheld'/><category term='valve'/><category term='red faction'/><category term='monster hunter'/><category term='rentals'/><category term='psn'/><category term='gurrilla'/><category term='ramble'/><category term='final fantasy 7'/><category term='gta4'/><category term='Tony Hawks Ride'/><category term='call of duty 4'/><category term='ocarina of time'/><category term='free will'/><category term='wii'/><category term='darkmatter designs'/><category term='Art'/><category term='Spore'/><category term='racing game'/><category term='Metal Gear Solid'/><category term='pop'/><category term='MHF'/><category term='Featured'/><category term='half-life'/><category term='THR'/><category term='team fortress 2. bioshock'/><category term='ff7'/><category term='Mirror&apos;s Edge'/><category term='rpg'/><category term='sucks'/><category term='Sam Hodge'/><category term='microsoft'/><category term='sky odyssey'/><category term='consoles'/><category term='the sims'/><category term='backstory'/><category term='failure'/><category term='critique'/><category term='cutscenes'/><title type='text'>The Clockwork Manual</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.clockworkmanual.com/feeds/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/comments/default'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/comments/default?start-index=26&amp;max-results=25'/><author><name>Jon X. Porter</name><uri>http://www.blogger.com/profile/18097454652647142346</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_E0fo34FuSHo/TJC7tPRCdCI/AAAAAAAAAgY/J5qlfJ7TIRs/S220/sunglasses+at+night.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>139</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2656654075816139395</id><published>2011-12-14T06:03:23.805Z</published><updated>2011-12-14T06:03:23.805Z</updated><title type='text'>Hollywood doesn&amp;#39;t have standards.

Also the ga...</title><content type='html'>Hollywood doesn&amp;#39;t have standards.&lt;br /&gt;&lt;br /&gt;Also the game is pretty much awful, the cover mechanics were terrible, who&amp;#39;s genius idea it was to have to press a button awkwardly unlike the old games.&lt;br /&gt;&lt;br /&gt;There was a shit ton of weapons that I never ever used, they were worth jack shit until a boss fight. Most of the time I&amp;#39;d just headshot guards with a silenced pistol.&lt;br /&gt;&lt;br /&gt;The story was complete dribble, the cutscenes were vomit inducing over the top bullshit action that just made me feel like I was watching a Star Wars Prequel (that&amp;#39;s BAD if you didn&amp;#39;t figure that out)&lt;br /&gt;&lt;br /&gt;There wasn&amp;#39;t enough time spent in the warzone at all, it felt like I was just running from exit to exit to overly long baggy cutscenes with no real use for any of the gameplay features in the game.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/2656654075816139395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/2656654075816139395'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html?showComment=1323842603805#c2656654075816139395' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1966349681023358270' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1966349681023358270' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1534764455'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-4555432758977518839</id><published>2011-06-14T18:41:32.406+01:00</published><updated>2011-06-14T18:41:32.406+01:00</updated><title type='text'>Golden Eye using the mote in a Zapper says you&amp;#39...</title><content type='html'>Golden Eye using the mote in a Zapper says you&amp;#39;re wrong!&lt;br /&gt;&lt;br /&gt;I&amp;#39;m a PC gamer started UT Gold Edition (10 plus years ago) ET and love the Stalker Series.&lt;br /&gt;&lt;br /&gt;That game got the controls right! A bit of tweaking (google gives you the settings) and it is so so so much fun.&lt;br /&gt;&lt;br /&gt;How many games actually have you leaning left n right to look aim round corners. Fantastic seriously! I purchased Links Crossbow with Zapper just to play it.&lt;br /&gt;&lt;br /&gt;Everybody try it it is truly amazingly good \o/</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/3230782127311083664/comments/default/4555432758977518839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/3230782127311083664/comments/default/4555432758977518839'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2011/05/conduit-2-and-pointy-shooters.html?showComment=1308073292406#c4555432758977518839' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2011/05/conduit-2-and-pointy-shooters.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-3230782127311083664' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/3230782127311083664' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1699734039'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-1575126222817279944</id><published>2011-03-02T07:32:12.267Z</published><updated>2011-03-02T07:32:12.267Z</updated><title type='text'>Agree wholeheartedly. I play Call of Duty with my ...</title><content type='html'>Agree wholeheartedly. I play Call of Duty with my friends somewhat regularly because they prefer not to be bothered by things like &amp;quot;strategy.&amp;quot; But I&amp;#39;ve always preferred Halo&amp;#39;s careful design considerations.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/584209332291329549/comments/default/1575126222817279944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/584209332291329549/comments/default/1575126222817279944'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2011/02/fight-for-shooter-crown-halo-vs-call-of.html?showComment=1299051132267#c1575126222817279944' title=''/><author><name>Caleb Branson</name><uri>http://calebbranson.com/blog/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2011/02/fight-for-shooter-crown-halo-vs-call-of.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-584209332291329549' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/584209332291329549' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-255286523'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-8565192245485549183</id><published>2011-01-31T16:48:36.059Z</published><updated>2011-01-31T16:48:36.059Z</updated><title type='text'>You people and your PS3s! :) Journey looks amazing...</title><content type='html'>You people and your PS3s! :) Journey looks amazing.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/8565192245485549183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/8565192245485549183'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html?showComment=1296492516059#c8565192245485549183' title=''/><author><name>Terry (@GameCouch)</name><uri>http://www.blogger.com/profile/08669619901361943060</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_w8HDZdUlU54/TDdNAu0SlDI/AAAAAAAAAFg/szvqay3BtCs/S220/images.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-4911729739445609593' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/4911729739445609593' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-755133111'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-782454104835694711</id><published>2011-01-31T15:23:10.013Z</published><updated>2011-01-31T15:23:10.013Z</updated><title type='text'>Journey and The Last Guardian look cool! I think i...</title><content type='html'>Journey and The Last Guardian look cool! I think it&amp;#39;s my first time hearing about them.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/782454104835694711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/782454104835694711'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html?showComment=1296487390013#c782454104835694711' title=''/><author><name>Silvercube</name><uri>http://www.silvercube.wordpress.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-4911729739445609593' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/4911729739445609593' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-820928960'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2820542550904206466</id><published>2011-01-30T00:26:53.024Z</published><updated>2011-01-30T00:26:53.024Z</updated><title type='text'>Though we haven&amp;#39;t seen any &amp;quot;official game...</title><content type='html'>Though we haven&amp;#39;t seen any &amp;quot;official gameplay&amp;quot; videos from L.A. Noire, multiple previews of the game indicate that what we&amp;#39;ve seen in the trailers constitute as gameplay and that the explosive action we&amp;#39;ve seen in past Rockstar games will mostly be secondary.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/2820542550904206466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4911729739445609593/comments/default/2820542550904206466'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html?showComment=1296347213024#c2820542550904206466' title=''/><author><name>Dylan</name><uri>http://www.blogger.com/profile/09638548460704933388</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2011/01/2011-takes-stage.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-4911729739445609593' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/4911729739445609593' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1178954830'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2384173084560511805</id><published>2010-11-18T17:06:14.209Z</published><updated>2010-11-18T17:06:14.209Z</updated><title type='text'>Some good points. I didn&amp;#39;t dislike the game bu...</title><content type='html'>Some good points. I didn&amp;#39;t dislike the game but it was indeed a bit strange to play as the killer, especially when you&amp;#39;ve made choices during the game. It became a bit awkward actually when I started to suspect that he was the killer. It felt &amp;quot;wrong&amp;quot; from a story perspective.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/5644528660818991492/comments/default/2384173084560511805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/5644528660818991492/comments/default/2384173084560511805'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/09/heavy-rain-and-destruction-of.html?showComment=1290099974209#c2384173084560511805' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/09/heavy-rain-and-destruction-of.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-5644528660818991492' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/5644528660818991492' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1770648847'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-4814108353851035771</id><published>2010-11-18T16:56:13.204Z</published><updated>2010-11-18T16:56:13.204Z</updated><title type='text'>Well, there was a certain new producer who had qui...</title><content type='html'>Well, there was a certain new producer who had quite some influence on the game. He was brought in as a Westerner to make the game more appealing to the West and make it more Hollywood-like. He felt that the dialogue in the old games was not up to par compared to Hollywood standards.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/4814108353851035771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/4814108353851035771'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html?showComment=1290099373204#c4814108353851035771' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1966349681023358270' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1966349681023358270' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1770648847'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2469773913863722988</id><published>2010-10-15T19:59:41.037+01:00</published><updated>2010-10-15T19:59:41.037+01:00</updated><title type='text'>What does it say about you that my post is so moro...</title><content type='html'>What does it say about you that my post is so moronic and yet you can&amp;#39;t come up with a single counter-point?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8509236875447125327/comments/default/2469773913863722988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8509236875447125327/comments/default/2469773913863722988'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/10/should-developers-listen-to-their-fans.html?showComment=1287169181037#c2469773913863722988' title=''/><author><name>Jon Porter</name><uri>http://www.blogger.com/profile/18097454652647142346</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_E0fo34FuSHo/TJC7tPRCdCI/AAAAAAAAAgY/J5qlfJ7TIRs/S220/sunglasses+at+night.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/10/should-developers-listen-to-their-fans.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-8509236875447125327' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/8509236875447125327' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1525308472'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-6292162352541565870</id><published>2010-10-15T17:24:14.952+01:00</published><updated>2010-10-15T17:24:14.952+01:00</updated><title type='text'>What you&amp;#39;ve just said is one of the most insan...</title><content type='html'>What you&amp;#39;ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8509236875447125327/comments/default/6292162352541565870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8509236875447125327/comments/default/6292162352541565870'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/10/should-developers-listen-to-their-fans.html?showComment=1287159854952#c6292162352541565870' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/10/should-developers-listen-to-their-fans.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-8509236875447125327' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/8509236875447125327' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1335634362'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-3826939545181568592</id><published>2010-08-16T21:06:42.565+01:00</published><updated>2010-08-16T21:06:42.565+01:00</updated><title type='text'>What an incredible idea. I hadn&amp;#39;t considered t...</title><content type='html'>What an incredible idea. I hadn&amp;#39;t considered this at all, and it&amp;#39;s remarkable how many games take this as a given now - an expect we seldom consider.&lt;br /&gt;&lt;br /&gt;And as such I&amp;#39;m not sure it&amp;#39;s an aspect we can easily move away from sadly.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4772474043012999546/comments/default/3826939545181568592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/4772474043012999546/comments/default/3826939545181568592'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/08/headshots-are-ruining-games-jeff.html?showComment=1281989202565#c3826939545181568592' title=''/><author><name>Michelle</name><uri>http://www.pioneerproject.net</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/08/headshots-are-ruining-games-jeff.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-4772474043012999546' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/4772474043012999546' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1952564294'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-1064746862102365770</id><published>2010-06-12T02:54:27.429+01:00</published><updated>2010-06-12T02:54:27.429+01:00</updated><title type='text'>Test...

Yea- I hate that!

End test...</title><content type='html'>Test...&lt;br /&gt;&lt;br /&gt;Yea- I hate that!&lt;br /&gt;&lt;br /&gt;End test...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/9195071209714106510/comments/default/1064746862102365770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/9195071209714106510/comments/default/1064746862102365770'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/06/to-read-this-article-youll-need-blue.html?showComment=1276307667429#c1064746862102365770' title=''/><author><name>DWolvin</name><uri>http://www.blogger.com/profile/16174339177477064665</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/06/to-read-this-article-youll-need-blue.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-9195071209714106510' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/9195071209714106510' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1510509248'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2462689008401672515</id><published>2010-04-30T04:26:31.336+01:00</published><updated>2010-04-30T04:26:31.336+01:00</updated><title type='text'>I really enjoyed the first game, but the second ga...</title><content type='html'>I really enjoyed the first game, but the second game so far has kind of pissed me off. I can&amp;#39;t quite explain it. It should be good and there&amp;#39;s a lot of cool stuff there, but stupid stuff like &amp;quot;Very Awesomeness&amp;quot; and &amp;quot;Sooooo Tight!&amp;quot; always get me.&lt;br /&gt;&lt;br /&gt;They removed the real map and replaced it with a &amp;quot;challenge map&amp;quot;, so you can&amp;#39;t really tell where you&amp;#39;re ever going because you can&amp;#39;t see the streets on the map. Thus, you can&amp;#39;t learn the world well, so you just end up teleporting to an event instead of skating there....which pretty much breaks the game for me. Just really annoying.&lt;br /&gt;&lt;br /&gt;And yes, god dammit Dragonforce, why are you on my Skate soundtrack with a lot of other shitty music? Some of the music is good, but the soundtrack fails to set the mood like the original Skate.&lt;br /&gt;&lt;br /&gt;I think I&amp;#39;m going to play Skate 2 a little more and eventually trade it in for the original, which is superior.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/2462689008401672515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/2462689008401672515'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html?showComment=1272597991336#c2462689008401672515' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-8172796565460091448' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/8172796565460091448' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-326382855'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-1183988890479590607</id><published>2010-03-04T07:27:05.379Z</published><updated>2010-03-04T07:27:05.379Z</updated><title type='text'>Oh rats.

Bang goes the article premise then...</title><content type='html'>Oh rats.&lt;br /&gt;&lt;br /&gt;Bang goes the article premise then...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1023055288665542430/comments/default/1183988890479590607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1023055288665542430/comments/default/1183988890479590607'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/03/5-films-that-deserve-game-tie-ins-but.html?showComment=1267687625379#c1183988890479590607' title=''/><author><name>Jon Porter</name><uri>http://www.blogger.com/profile/18097454652647142346</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://2.bp.blogspot.com/_E0fo34FuSHo/SKq_y0n-ckI/AAAAAAAAAE8/9Zrz9PdPP_8/S220/DSCN7438.JPG'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/03/5-films-that-deserve-game-tie-ins-but.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1023055288665542430' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1023055288665542430' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1525308472'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-5583798768178910588</id><published>2010-03-03T21:31:36.241Z</published><updated>2010-03-03T21:31:36.241Z</updated><title type='text'>Actually didn&amp;#39;t Blade Runner have an adventure...</title><content type='html'>Actually didn&amp;#39;t Blade Runner have an adventure game made for it back in the 1990s?&lt;br /&gt;&lt;br /&gt;Yes, the version I was thinking of was made in 1997:&lt;br /&gt;http://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1023055288665542430/comments/default/5583798768178910588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1023055288665542430/comments/default/5583798768178910588'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/03/5-films-that-deserve-game-tie-ins-but.html?showComment=1267651896241#c5583798768178910588' title=''/><author><name>Michelle</name><uri>http://www.blogger.com/profile/04689879338717585606</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_l8cOoqJI804/ScDokPCBhUI/AAAAAAAAAp8/28rXSJX2LNc/S220/fishes.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/03/5-films-that-deserve-game-tie-ins-but.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1023055288665542430' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1023055288665542430' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1124868696'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-4534691623310005532</id><published>2010-02-20T23:34:57.641Z</published><updated>2010-02-20T23:34:57.641Z</updated><title type='text'>I fucking hate Skate 2. When you do a contest you&amp;...</title><content type='html'>I fucking hate Skate 2. When you do a contest you&amp;#39;re always crammed in a small area with 3 other contestants getting in your way making you bail every 15 seconds. The multiplayer area&amp;#39;s are horrible and destroy the entire party play feature. The city isaweful and the skate spots are terrible and not enjoyable. The physics are broken. It&amp;#39;s easy to do a 360 hardflip but impossible to do a varial kickflip. There are so many serious issues with this game I can&amp;#39;t believe it got released like this. cba listing them all since I&amp;#39;m typing from my ps3. Bottom line: fuck this game.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/4534691623310005532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/4534691623310005532'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html?showComment=1266708897641#c4534691623310005532' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-8172796565460091448' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/8172796565460091448' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1122320020'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-6634425152744501453</id><published>2010-02-17T11:00:29.925Z</published><updated>2010-02-17T11:00:29.925Z</updated><title type='text'>The over-the-shoulder camera became notorious with...</title><content type='html'>The over-the-shoulder camera became notorious with Resident Evil 4, well before Gears. The cover system too is a refined version of that found in Kill.Switch and Call of Duty 2 had no health bars and probably wasn&amp;#39;t the first. It seems a bit remiss to me to not at least mention the first two?&lt;br /&gt;&lt;br /&gt;Like Halo before it, Gears success was borne from combining a few mechanics from other games, iterating them to perfection and cutting the fluff. That and to sell an engine, though UE3 had quite a bit of momentum in the industry before the game actually shipped as the costs of current-gen development became apparent.&lt;br /&gt;&lt;br /&gt;The one thing Gears did do that I haven&amp;#39;t seen in another game (asides from the POI system you pointed out) was the active reload feature which was quite effective I think. Shame nobody has copied it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2380923118876440191/comments/default/6634425152744501453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2380923118876440191/comments/default/6634425152744501453'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2010/02/where-would-we-be-without-gears-of-war.html?showComment=1266404429925#c6634425152744501453' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2010/02/where-would-we-be-without-gears-of-war.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-2380923118876440191' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/2380923118876440191' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-204528822'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-8941212909167318134</id><published>2009-12-20T17:16:19.125Z</published><updated>2009-12-20T17:16:19.125Z</updated><title type='text'>You simply suck at this game. Simple. A lot of stu...</title><content type='html'>You simply suck at this game. Simple. A lot of stuff is for you to learn and the game doesn&amp;#39;t need to feed you information like you&amp;#39;re a little kid (unless you prefer being called a &amp;#39;casual&amp;#39;?)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/8941212909167318134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/8172796565460091448/comments/default/8941212909167318134'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html?showComment=1261329379125#c8941212909167318134' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/03/skate-2-my-moments-of-frustration.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-8172796565460091448' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/8172796565460091448' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-628900815'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2958143694810670561</id><published>2009-09-10T00:05:41.892+01:00</published><updated>2009-09-10T00:05:41.892+01:00</updated><title type='text'>More motion-sensing gimmicks! Clearly what the ind...</title><content type='html'>More motion-sensing gimmicks! Clearly what the industry needs.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/5176141818748364973/comments/default/2958143694810670561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/5176141818748364973/comments/default/2958143694810670561'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/09/wheres-welcome-party-for-next.html?showComment=1252537541892#c2958143694810670561' title=''/><author><name>Niall</name><uri>http://www.blogger.com/profile/05374749583116782970</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/_2ilSyw6edMs/SqV0ZaxKliI/AAAAAAAAAFY/vLDBTPKF8zs/s1600-R/4180_1143851720325_1348441461_369384_1004860_n.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/09/wheres-welcome-party-for-next.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-5176141818748364973' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/5176141818748364973' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-831166138'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2697758564287476014</id><published>2009-07-31T22:54:52.179+01:00</published><updated>2009-07-31T22:54:52.179+01:00</updated><title type='text'>I&amp;#39;ve not read such a load of contrived twaddle...</title><content type='html'>I&amp;#39;ve not read such a load of contrived twaddle in a long while. &lt;br /&gt;&lt;br /&gt;Not fun? It&amp;#39;s great fun, if you know how to play it. My guess is that you spent minimal time trying to get to grips on the basis of &amp;quot;sub-par&amp;quot; graphics. The original GTA was far from groundbreaking in the gfx department, but it didn&amp;#39;t detract from the fun. The case is the same for Mercs 2.&lt;br /&gt;&lt;br /&gt;Enjoy it for what it is - runningaround shooting and blowing stuff up. It&amp;#39;s great fun.&lt;br /&gt;&lt;br /&gt;Overly-analytical reviewers get on my tits...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1207158756220979340/comments/default/2697758564287476014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1207158756220979340/comments/default/2697758564287476014'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2008/10/mercenaries-2-wecome-to-four-years-ago.html?showComment=1249077292179#c2697758564287476014' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2008/10/mercenaries-2-wecome-to-four-years-ago.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1207158756220979340' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1207158756220979340' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-411631275'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-2744338082917238133</id><published>2009-06-04T18:47:34.613+01:00</published><updated>2009-06-04T18:47:34.613+01:00</updated><title type='text'>You forgot that it became an FPS.</title><content type='html'>You forgot that it became an FPS.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/2744338082917238133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1966349681023358270/comments/default/2744338082917238133'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html?showComment=1244137654613#c2744338082917238133' title=''/><author><name>TomR</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/01/heres-why-mgs4-sucked-ass.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1966349681023358270' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1966349681023358270' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1467305131'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-564452465464944546</id><published>2009-05-28T10:53:46.069+01:00</published><updated>2009-05-28T10:53:46.069+01:00</updated><title type='text'>hawk
not hawks
love, niall</title><content type='html'>hawk&lt;br /&gt;not hawks&lt;br /&gt;love, niall</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1331487340384300227/comments/default/564452465464944546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/1331487340384300227/comments/default/564452465464944546'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/05/tony-hawks-is-dead-and-his-coffin-has.html?showComment=1243504426069#c564452465464944546' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/05/tony-hawks-is-dead-and-his-coffin-has.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-1331487340384300227' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/1331487340384300227' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-512345136'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-6060812159866611339</id><published>2009-05-24T09:53:48.224+01:00</published><updated>2009-05-24T09:53:48.224+01:00</updated><title type='text'>Maybe it's just the way I play PSP games, but I al...</title><content type='html'>Maybe it's just the way I play PSP games, but I always take my right hand off the side of the console for music games so I use my entire hand for quick presses, I do realise that this makes me more prone to dropping my PSP though!&lt;br /&gt;&lt;br /&gt;I have heard that RB:Unplugged is more tricky than videos and screenshots would have us believe, if anything the downside to the PSP for me, even with my tiny fingers is that the face buttons are a little bit too close together for my liking, makes music games much harder than they should be :(&lt;br /&gt;&lt;br /&gt;I don't think the lack of rumble will detract at all, rumble is great when used appropriately, but it's often not and the fact that I can't even remember how the rumble in Frequency works speaks volumes, maybe it was so beneficial to the gameplay I took it for granted.&lt;br /&gt;&lt;br /&gt;But to use another example - I don't miss rumble when I am actually playing the drums or guitar in Rock Band, so I don't think it will be missed here, so much of Frequency and Amplitude is about spinning plates, you're so busy trying to concentrate I doubt that it's going to concern me too much ;D</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/6060812159866611339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/6060812159866611339'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html?showComment=1243155228224#c6060812159866611339' title=''/><author><name>Michelle</name><uri>http://www.pioneerproject.net</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-2432821560093614925' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/2432821560093614925' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-805107182'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-1375856944305122177</id><published>2009-05-24T00:13:24.296+01:00</published><updated>2009-05-24T00:13:24.296+01:00</updated><title type='text'>I was actually thinking whilst playing Frequency t...</title><content type='html'>I was actually thinking whilst playing Frequency that it might make a cool PSP game, without having read about unplugged at all. &lt;br /&gt;&lt;br /&gt;I think it could be fun, but the constraints the PSP imposes could hamper it. On the PS2 you're able to have a finger over each button for example, whereas with Unplugged it will be impossible to have a finger over each face button, it might make things more difficult. &lt;br /&gt;&lt;br /&gt;Also, minor point, but do you think the absense of rumble might have an impact on gameplay?&lt;br /&gt;&lt;br /&gt;Would love to hear more from you.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/1375856944305122177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/1375856944305122177'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html?showComment=1243120404296#c1375856944305122177' title=''/><author><name>Jon Porter</name><uri>http://www.blogger.com/profile/18097454652647142346</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://2.bp.blogspot.com/_E0fo34FuSHo/SKq_y0n-ckI/AAAAAAAAAE8/9Zrz9PdPP_8/S220/DSCN7438.JPG'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-2432821560093614925' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/2432821560093614925' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1525308472'/></entry><entry><id>tag:blogger.com,1999:blog-3209661521575923261.post-7935778712372065235</id><published>2009-05-23T21:13:25.337+01:00</published><updated>2009-05-23T21:13:25.337+01:00</updated><title type='text'>Interesting, what are your thoughts on the upcomin...</title><content type='html'>Interesting, what are your thoughts on the upcoming Rock Band unplugged then, which seems to be to be a happy mix of Rock Band and Frequency?&lt;br /&gt;&lt;br /&gt;I have to agree with you on some of the points regarding Frequency though, having only just recently picked it up for the first time it's no where near as accessible as it's successors, but once you can see past the initial confusion on the screen a wonderful game shines through. Roll on Rock Band Unplugged!&lt;br /&gt;&lt;br /&gt;Good luck on the A Levels btw ;)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/7935778712372065235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3209661521575923261/2432821560093614925/comments/default/7935778712372065235'/><link rel='alternate' type='text/html' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html?showComment=1243109605337#c7935778712372065235' title=''/><author><name>Michelle</name><uri>http://www.pioneerproject.net</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.clockworkmanual.com/2009/05/frequency-could-be-better-than-rock.html' ref='tag:blogger.com,1999:blog-3209661521575923261.post-2432821560093614925' source='http://www.blogger.com/feeds/3209661521575923261/posts/default/2432821560093614925' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-805107182'/></entry></feed>
